Monday, 9 February 2015

Telltale crafts a truly authentic Game of Thrones experience

Game of Thrones The Lost Lords The Wall

For those of you anxiously pining for HBO’s Game of Thrones to return on April 13, it seems as if the long winter from George R. R. Martin’s fantasy universe is already upon us. Take solace in the Game of Thrones game by Telltale that not only captures the look and feel of the HBO universe, but also puts you in morally ambiguous situations that would make the novels’ procrastinating author proud.

Game of Thrones The Lost Lords Funeral
When you play the game of thrones, 
you win, or you die.

The game follows House Forrester, previously banner men to House Stark, who after the fall of Robb Stark and Lord Forrester during the infamous Red Wedding are thrust into one tragedy after another. As various members of House Forrester you navigate all manner of dubious alliances, sticky political intrigues, skullduggery and gory combat in an effort to win back your family’s strength and honour. Though like in the show and novels, it’s never a good idea to become too attached to your favourite characters.

If you’re not traditionally into video games you need not worry. Telltale specializes in narrative-driven games that focus on storytelling and the choices you make, which will then alter the direction the story takes as you progress. The game is also released episodically, with the first two of six episodes out now, so if you’re time-strapped you can play it in two to three hour chunks.

Game of Thrones The Lost Lords Kit Harington John Snow
Kit Harington adds his silky voice and likeness
to Telltale's Game of Thrones.

If that’s not enough, HBO series actors including Peter Dinklage, Natalie Dormer, Kit Harington, Lena Headey and Iwan Rheon have lent their voices and likenesses to the game, making this a truly immersive Game of Thrones experience. I highly recommend this one.

The game is available on Steam for PC and Mac, as well as PS3, PS4, Xbox 360 and Xbox One.

Monday, 15 September 2014

The Koopalings in Twenty Years - A Cautionary Tale

The Koopalings, also known occasionally as the Koopa Kids, have been making somewhat of a resurgence lately. Thinking back to Super Mario World, I always thought these guys were cool bosses, since they actually felt like they had distinct personalities. You would assume that in Bowser’s Autumn years one of them would take over the mantle of King Koopa.
So I got to thinking, since Shigeru Miyamoto has explicitly stated that the Koopalings are not Bowser’s children, and that Bowser Jr. is the rightful heir to the throne, where does it leave this gang of merry misfits in, say, 20 years?

Larry Koopa
“Koopa army’s special attack squad leader.”
Larry was seen as the most likely candidate to replace the head honcho should anything befall Bowser’s heir apparent, displaying the aptitude at an early age for command. He graduated from the Koopa military academy with full honours, and would soon rise to the rank of Koopa Commander. He initially proved himself greatly in the mushroom wars, commanding the Koopa army to near total victory. He would ultimately, however, lose face in a personal duel with Mario in which he was badly burned by a fire flower, causing the morale of the Koopa Troops to plummet and sealing the victory for the Mushroom Kingdom. He suffers from long-term PTSD, and several cosmetic surgeries later you can find him collecting coins for the Koopa veteran society in the local mall.

Morton Koopa Jr.
“Unrivalled / invincible tough guy.”
Morton Koopa Jr. was considered the runt of the litter, but perhaps for that very reason he stood out as a real bruiser. After being expelled from Koopa High for constantly getting into brawls, he spent most of his teenage years at the gym, training to become a professional MMA fighter. Before he could really hit his stride, however, he was then expelled from the league for biting off the snout of Birdo in a qualifying match. Out of desperation, he leveraged his notoriety into a job pro wrestling alongside Wario in the deep south under the name ‘Plumber’s Helper.’ Washed up and prematurely aged by steroids, you can still find him on the wrestling autograph circuit in local hick towns.

Wendy O. Koopa
“Overthrow / beat-down princess.”
The only female Koopaling, Wendy was spoiled rotten by Bowser. At sixteen she had a massive party featured on My Super Sweet 16 in which she freaked out that she was given a Koopa Clown Car instead of a Mercedes. She coasted through high school on her good looks, eventually running off with a rugged Koopa Troopa with a motorcycle in her early twenties and quickly becoming pregnant. She was disowned by Bowser, who saw Wendy’s then husband as scum and their child as a ‘misbegotten halfbreed.’ With nowhere else to turn, Wendy got a job as a cashier in a supermarket, and had several more children before leaving her husband and joining the Koopa Church of Latter Day Saints. She’s now married to an aged congregant and files frivolous lawsuits that so far have amounted to nothing.

Iggy Koopa
“Trickster with the black-framed glasses.”
Ever the ‘misunderstood’ Koopaling and picked on by the rest, Iggy spent most of his adolescence with his nose buried in books, obsessively watching and blogging about anime, and playing erotic Japanese dating sims. His early adversity gave him the drive to succeed however, and he graduated from Koopa U. with an MBA in Koopa Finance. He ran the business end of Bowser’s empire for many years, becoming rich and powerful in a very brief time and was better known by his nickname “The Spiny of Wall Street.” His meteoric rise would eventually be succeeded by an equally portentous downfall as he made some poor investments in the Koopa Clown Car industry and spent the rest on Japanese hookers and blow. He now teaches business seminars to Goombas who want to get rich quick.


Roy Koopa
“Out-of-control turtle heavyweight.”
Growing up, Roy was heavily favoured by Bowser, who would often be heard to say that Roy “reminds me of myself at that age.” Although somewhat slow, he was an ace with a Koopa shell, and despite being a real dullard in school, Bowser would always make time to go out for an ice cream with his favourite ‘son.’ However, once Bowser Jr. was born (who the heck is his mother, anyway?), Roy fell into disfavour and developed a deep, brooding resentment towards life. He started hanging out with the goths and writing dark poetry. Crying and alone in his room, he would eat his problems away, adding many layers of fat to his already chunky frame. Still living at home, working at an office supply store and devastatingly overweight, Roy tends to stand alone in the corner during family reunions.



Lemmy Koopa
“There’s one in every group,” is the way that people talk about Lemmy. From a young age, his interests tended to veer towards the chaotic, including torturing the family cat goomba and violently ripping the masks off of shy guys. He developed a penchant for bob-ombs, constantly blowing up his toys behind his house, and decided to study chemistry at Koopa U. Nobody could say they couldn’t see it coming when one day Lemmy snapped and held the entire city hostage with his new variety of bob-omb of mass destruction. His demands: ten-million coins and a gassed up Koopa Clown Car ready to take him to to Yoshi’s Island. Paratroopa SWAT managed to bring him down and disarm the bomb, however, and Lemmy was incarcerated in the Koopa Asylum for the Mentally Insane. Today you can still find him there, somewhat calmed by his regular electroshock therapy, but still collecting oddments from the laundry room and stashing them for who knows what purpose.



Ludwig Von Koopa
“Showoff villain-hero.”
The child genius, Ludwig’s IQ was off the charts from a very young age, and he grew up resenting Bowser’s bumbling efforts to kidnap Princess Peach and conquer the Mushroom Kingdom. After biding his time for several years, Ludwig ran off during the mushroom wars and created his own underground elite Koopa army, “The Ones Who Knock,” recruiting the best and brightest from Bowser’s ranks slowly over the years via sedition. Utilizing the latest in military psychology, tactics, and hardware, Ludwig created a fighting force unlike the world has ever seen. Not one to suffer competition, he took the fight directly to Bowser and his young spawn, tearing the Koopa Kingdom to pieces in the process while the Mushroom Kingdom looked on and laughed. Bowser Jr. and him have faced off directly many times, but to this day no one has come out on top, and the war rages on…
What do you think other loveable Nintendo mascots will be up to in twenty years time? Let us know in the comments!

Friday, 12 September 2014

"Kill Link!" - The Legend of Neil Top 10

This article was originally published on Gamespresso.

The Legend of Neil is the original NES Legend of Zelda parody webseries that nobody realized they needed and too many are still unaware of. Lasting three seasons from 2008-2010, it was directed by Sandeep Parikh of The Guild fame, who also co-wrote the show with Tony Janning, the actor who plays Neil. The premise of this crude, NSFW show has down-on-his-luck Neil getting drunk playing a game of Zelda, and engaging in an act of auto-erotic asphyxiation (while masturbating to the fairy in the game, because she was kind of hot), and that somehow transports him into the game.

The series is a loving and irreverent tribute to Zelda, and in my books the best video game parody ever created. If you live in the USA you can still view the series online on Comedy Central, and the show is available to purchase on DVD at Amazon.

Without further ado, my Legend of Neil Top 10:

10. Money Making Game:
Legend of Neil Money Making Game
To escape from a moblin, Neil stumbles into the shop of an dubious merchant played by Chris Fairbanks. When Neil doesn't have enough money for the blue candle (or the arrows that use rupees, so you just give all your rupees to the merchant and he'll deduct them, based on what he knows), the merchant suggests Neil try his hand at Money Making Game in his illicit gambling den. After all, "this game is so easy, anyone can play it." Unfortunately for Link, the game is a scam and he ends up 400 rupees in the hole. The thieves are about to take his eyes as payment when the game is broken up by the elf cops. They've had their eyes on the operation for a while, "what kind of store sells three random items? Do you think we're assholes?"

9. Princess Zelda! - You're Black?:

Legend of Neil Zelda Black
Neil is quite the reluctant hero, and gets testy that people keep calling him Link. Of course, if there's one thing that can keep him on his quest, it's the thought that there's a beautiful princess to screw at the end of it (she's about a seven, seven and a half...). After taking an epic beating from some Octorocks, Link gets a vision from Zelda, played by Angie Hill, and the first words out his mouth are about the colour of her skin. "Yeah," she replies, "is that a problem?" "Look I'm totally sorry about the black thing, I used to totally watch Cosby, and Different Strokes, you have no idea what I'm... you ever seen Benson?" Stay classy, Neil.

8. Ganon - Fog Equals Power!:

Legend of Neil Gloffice
It's hard being an evil dictator and also trying be liked - but Ganon knows that the secret to appearing powerful is to turn the fog machines on. Played by Scott Chernoff, Link's nemesis Ganon makes some questionable decisions, often pointed out by lackey Wizzrobe, played by Eric Acosta. Sure, he could have lured Link to a harder level when he was still weak. Sure he left a map of the level in the level, what if the bad guys got lost down there? He left one on every level! If there's one thing Ganon can't stand for though, it's insolent logic, which Wizzrobe discovers often as he gets backhanded or choked (Ganon's reach is amazing). "Have I made some mistakes?" Ganon reflects, "Maybe. Maybe... and now I'm going to have to have you killed for even asking that question."

7. The Musical - There's No Restart!:

Legend of Neil The Musical Mentors
The Legend of Zelda has always been a musical franchise with whistles and ocarinas, but this marks the first time there's ever been a full-on sing-along! The captive fairy is encouraged to sing about the things that makes her happy (such as the dirty sanchez and finger cuffs), Neil sings his way through levels 2 and 3 while wishing he had a beer, and the two Old Men sing about how lucky it is that Link has not just one mentor but two! Wizzrobe then consoles Ganon that Link has already completed three levels while Zelda wistfully pines after her hero, and all of the different character's songs come together in an epic conclusion - There's No Restart!

6. The Three Day Training Course:

Legend of Neil Three Day Training Course
When Neil first arrives in Hyrule, he is woefully unprepared for the trials ahead of him. Old Man (It's pronounced OLD MAN!), played by Mike Rose, encourages him to remember his training. "What training!?" "Oh shit, did we not train you? It's a three day course." Neil manages to stumble through for a while and gets sick of Old Man's condescending advice, but realizes in season 3 that he'll need his help in order to defeat Ganon. So begins the three day training course, an epic Rocky style montage of Neil learning to sashay his way around his enemies before he stabs them, and lots of running on the beach with a close up of his and Old Man's junk. It ends with them frolicking in the ocean - I get teary-eyed thinking of it now.

5. Kill Link!:

Legend of Neil Kill Link
After singing his heart out in the musical, Neil really needs to tie one on. Unfortunately the pub he wanders into happens to be occupied by moblins, but a quick disguise later and Neil reluctantly ingratiates himself into their company. Neil gets a bit unnerved when the moblins keep toasting "Kill Link!" and talking about ways that they'd torture him if they ever got their hands on him, but Schlam, Quiff, and Glorm quickly become his fast friends when Neil comes up with the idea that he'd cut out Link's eyes, and his balls, and switch'em! They then engage in an epic party montage in which they play quarters (with rupees) and do lines of fairy dust ("I have more friends because I use drugs!"). Unfortunately it all falls apart when Neil's disguise falls off while doing a keg stand. He appeals to the moblins, saying they're the only friends he's made since he arrived in Hyrule, and is devastated when he later is forced to take them down.

4. Continue or Quit?:
Legend of Neil Continue or Quit
The cliffhanger at the end of season 2 brought Link back into the real world after admitting his cowardice to Zelda and being slain by Ganon, faced with the classic NES Zelda 'Continue or Quit' screen, thinking the entire quest was a dream - until he looks at his arm and sees his heart meter. He had always been the reluctant hero, and is now forced to think hard about his life. Does he really want to be the assistant-manager to his brother at the gas station in Trenton, New Jersey, boyfriend to an unfaithful and shallow woman? We all knew he'd go back, but this cliffhanger encapsulated everything that Parikh and Janning had built up to this point - the internal transformation from zero to hero.

3. The Fairy's Sexual Healing:

Legend of Neil Fairy Motorboat
Played by the always audacious Felicia Day of Geek & Sundry, this nymphomaniac fairy finds Neil on the verge of death, and uses her 'special talents' to heal him - after she coaxes an "I love you" from him, that is. After all, Elves keep saying they'll stick around, and then they leave, and come back again six months later, wanting her to do it all over - well, she's NOT GOING TO FALL FOR IT AGAIN! Never afraid to bear her 'twins,' or do 'it' in public (even while under attack), the fairy is a force to be reckoned with. In season 3 she had a litter of Neil's kids, and then sacrificed herself to save Neil in his final battle with Ganon - but we'll always remember that time she motorboated Neil's toes.

2. Old (Oold?) Man's Advice:

Legend of Neil Heart Cookie
Probably the best character on the show, Old Man (and to a lesser extent his brother with tourettes, Old Man) act as Link's mentors, providing him advice and shouting out classic NES Zelda old man lines such as "Easternmost peninsula is the secret!" and "Master using this and you can have it." However, it's Old Man's condescending advice and insults that are the star:
  • "Ooh, this creature's throwing rocks at me, my boobies hurt, I'm a young lady - grow a dick, Link."
  • "Ah, the magical heart shaped cookie. Eat up, you deserve it, after committing murder."
  • "Link, I see you met the moblins! And what a surprise, you ran like a little twat. Perhaps you could queef, make yourself go faster, like a power boost."
  • "I used to be all potions and spells, and I never made time for a morning BJ. Do that for yourself, 20 minutes out of the day."
Old Man may be a bit of a jerk, but he cares about Neil and the quest, crying after Link finishes the three day course. To me he represents the very spirit of this crazy and fun-loving series.

1. The Title Song:

Legend of Neil Asphyxiation
The first time you saw this title sequence, you knew you were in for something special. The lyrics of the song spoke for the series itself: "The last thing that Neil remembered he was drunk playing a game of Zelda, when he whipped out his member and he masturbated to the fairy in the game because she was kind of hot, and that somehow transported him into the game!" It's an amazing premise that spawned three wonderful seasons of a wacky Legend of Zelda project with clever humour and a loving attention to detail. Kudos to Sandeep Parikh and Tony Janning!

Agree with this list? Disagree? Something missing? Let us know in the comments!

Friday, 29 August 2014

Miyamoto on Nintendo's Creative Future, Winning Back Core Gamers

The internet is buzzing right now about Nintendo veteran Shigeru Miyamoto's interview in October 2014's edition of Edge magazine in which the iconic game designer and producer states that he is about making games for gamers, rather than cave into investor pressure to court to casual gamers and create free-to-play versions of Nintendo's storied franchises for smartphones. In response to Edge's comment that Miyamoto's upcoming games for Wii U that make extensive use of the Wii U gamepad: Star Fox, Project Guard, and Project Giant Robot, are difficult to play, Miyamoto emphasizes that while using the Wii U gamepad alongside your main view on the television screen does take some getting used to, it represents a new challenge that hardcore gamers will find satisfying once mastered. This is a complete paradigm shift from Nintendo's previous attempt to snag non-gamers with easy to play games like Wii Sports, and Miyamoto's controversial statement regarding the attitude of casual gamers is particularly striking in suggesting that they are completely unengaged with the games they play: "Their attitude is 'OK, I am the customer. You are supposed to entertain me.' It's a kind of passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself." Bold words, but ones that suggest that Nintendo is taking a renewed interest in attending to the hardcore gaming community that many feel have been alienated since the inception of Nintendo Wii.

Which is not to say that Nintendo will be making proprietary Call Of Duty-like games to win back the hardcore gamer element. Miyamoto was unimpressed with the general showing at E3 2014, commenting that there was far too much "bloody shooter software" that demonstrated that the industry is trapped in a state of "creative immaturity" as developers continue to build upon previous successes rather than attempt something brand new. He states in the Edge interview that he hopes "Nintendo will always be a company that aggressively invests in something new - something born from each creator's individual characteristics." His solution to this desire for expression is Nintendo's Garage program, in which Nintendo developers break off into small teams to work on ideas, the most successful of which are then taken on as full-fledged projects. The three aforementioned Wii U projects, along with E3 2014's heavily featured Splatoon, the company's non-violent take on the competitive shooter, are the first games to be realized through this initiative. Miyamoto suggests it's all about staying true to Nintendo's roots: "With the increasing number of developers involved in one project, we need to spend longer simply communicating, so we can feel the same pleasure [as the old days]."

Concepts like Splatoon, a game reminiscent of Super Mario Sunshine in which the object is not to kill your opponents but use paint guns to coat more territory on the map than the other team, represent this revitalized spirit of ingenuity over at Nintendo. In taking the tried and tested FPS genre and turning it on its head, Nintendo is demonstrating that they recognize this important corner of gamer society, while being able to add their own unique spin on it. Splatoon was almost made as a Mario game, but Miyamoto states that "If it were Mario, we wouldn't be able to create any new [Intellectual Property]," which is refreshing to hear from a company that has played it particularly safe in its proprietary software decisions in the past decade. It's no secret that Nintendo has not been doing very well financially, but gambles such as this, along with tried and tested upcoming games like Super Smash Bros. and the as-yet unnamed open-world Zelda title for Wii U, might just help Nintendo reengage with its estranged core gamer audience and regain lost ground as a popular innovator in the games market.

You can read the full interview with Shigeru Miyamoto in Edge Magazine.

Thursday, 28 August 2014

No Objection to Professor Layton vs. Phoenix Wright Arriving Stateside

Professor Layton vs Phoenix Wright Cover

Fans of both the Professor Layton and Phoenix Wright franchises have been waiting a long time to see Professor Layton vs. Phoenix Wright: Ace Attorney hit the North American Market, and tomorrow their long wait is over. Combining the point-and-click adventure and puzzle solving of Professor Layton with the visual novel storytelling and courtroom drama of Phoenix Wright, this collaboration between Capcom and Level-5 marks the first time these two studios have ever worked together. The game's original story is written by Phoenix Wright series designer Shu Takumi, and makes use of the beautiful hand-drawn backdrops of the Professor Layton series, as well as the 3D graphics that were present in Phoenix Wright's latest 3DS outing, Dual Destinies. The game also includes anime cutscenes from the Bones animation studio.

The story begins in London, where Professor Layton and his assistant Luke are assisting Espella, a young woman being assaulted by mysterious forces, and encounter a magical book that transports them to a strange medieval city named Labyrinthia. Phoenix Wright and his assistant Maya Fey, in London on business, find the same book and are similarly transported. The four heroes have to combine their talents to solve the mysteries surrounding Labyrinthia, while also defending Espella in court as she is accused of witchcraft.

Professor Layton vs Phoenix Wright screen
It is a real treat to see Wright and Layton encroaching upon each other's territories, both being very intelligent (and somewhat arrogant) heroes in their own right. Players unfamiliar with the one or both of the franchises will get a crash course in lateral thinking as they are required to use their stylus to engage with townsfolk, find clues and solve all manner of puzzles (Professor Layton's forte), while also being tasked with rooting out contradictions in courtroom testimony, and presenting evidence at the right time to catch your witnesses off guard and expose their lies (the dominion of Phoenix Wright). Fans of one franchise or the other should find the gameplay stimulating, and those who are fans of both already are in for a real treat as we see Layton and Wright go tête-à-tête, and use their unique abilities to work out the nuances of Labyrinthia's mystery together.

Professor Layton vs. Phoenix Wright: Ace Attorney has been out in Europe since March 28, 2014, and has garnered a healthy Metascore of 79 on Metacritic.

Tuesday, 26 August 2014

Second Chances in Bryan Lee O'Malley's 'Seconds'

Bryan Lee O'Malley Seconds Cover

A Second Chance Awaits.

1. Write your mistake
2. Ingest one mushroom
3. Go to sleep
4. Wake anew

EVENTS MUST OCCUR ON THESE PREMISES

This is the tantalizing offer presented to the main character of Bryan Lee O'Malley's latest graphic novel Seconds. There are times when we all wish we could go back in time and get a do-over, tackle the affairs in our life with the wisdom that hindsight brings. Yet however wise these decisions to alter bits of our past might seem, Seconds reminds us that changing the past in what seems like wise ways will always have unforeseen consequences in the present. Seconds is about second chances, and is O'Malley's second published graphic novel after his New York Times Best Selling Scott Pilgrim series. It's a fun stand-alone story that has as much to say about taking responsibility for your actions as it does about the challenges related to maintaing a relationship and building your dreams, that life is hard but rewarding. It's a solid story that merits a second reading, and beyond.

Bryan Lee O'Malley Seconds Lis
The protagonist of this story is Katie, a 29-going-on-30 year old chef who previously created a very successful restaurant called Seconds and resents that she doesn't own it, even as she lives in an apartment above it. However, after having scrimped and saved for years has finally saved up enough to co-finance her own restaurant which is being constructed in an old building she's always admired. Yet while all of this is happening, she realizes she has few friends, is resented by the staff at Seconds with whom she's always hanging about, is in an unfortunate affair with the new head chef she trained to take over the kitchen at Seconds while still pining over her old flame Max, and the construction on her new restaurant's costs keep mounting. However, she's been having strange dreams about a wispy girl on her dresser who tells her to look there if things go wrong, and when one of Seconds' waiters burns herself with hot oil, Katie searches and finds a mushroom along with instructions to write down her mistake, eat the mushroom, and fall asleep. When it works and Katie uses these mushrooms to reenact many regrets, her world becomes more and more unrecognizable and begins to slip into the unreal.

Bryan Lee O'Malley Seconds Katie
It's been five years since O'Malley's Scott Pilgrim series ended, and Seconds showcases narrative and art that have matured well along with its creator. Those college students who related to Scott Pilgrim when it initially ran will definitely find the 29-going-on-30 angst of Seconds recognizable as well. Gone are the cherished video game references, though O'Malley's story and art in his latest project still have the same sense of fun and fantasy combined with well-written characters that made the Scott Pilgrim franchise so popular. Katie is a well-realized character filled with comic expression who carries the burden of expectation coupled with impatience. She puts on a brave face, but having worked so hard to get where she is, she can't stand the setbacks preventing her dream from becoming a reality, and deeply regrets having to have made many of the sacrifices necessary to get where she is today. This comes across in the various moments when she rocks back and forth between obstinate confidence and utter depression over her decisions, made tangible through O'Malley's beautiful manga-style drawings complete with over the top expressions and literal starry-eyed awe and enthusiasm. Her mania causes her to consume more and more mushrooms, and as each change she makes comes with its own set of problems, the graphic novels builds up to a fever pitch in which she loses control of the changes altogether.

The supernatural side of the story is drawn straight out of folklore through the character Lis, the wispy girl on Katie's dresser, who also happens to be a house spirit that protects Seconds. She is suitably impish, always crouching, wearing an odd assortment of clothing left out for her by Katie's employee Hazel, and speaking in broken English. Lis warns Katie repeatedly that she is only meant to have used the mushroom once, and her rising anger is chilling; she lashes out in one of the only ways she can, by aggressively rearranging Katie's furniture. Hazel, a waitress in Seconds, acts as a foil to story by giving exposition on the nature of house spirits and giving Katie someone to speak with regarding all the changes that she's made by using the mushrooms. She's the dreamer to Katie's realist, saying of house spirits, "we make things good for them... they make things good for us." Only Katie can see Lis, and perhaps meant as an interesting commentary on the power of illustration, it's Hazel's drawings of Lis that influence the house spirit's appearance.

Bryan Lee O'Malley Seconds Cast
The art direction is completely on point. Seconds lacks the frenetic energy of Scott Pilgrim in that there's no zany combat, but as the theme of Seconds is a bit quieter, so too is O'Malley's artwork in which so much of the visual storytelling is achieved through the characters' expressions and body language. His settings are well designed and feel like authentic spaces, and when magical things begin to infuse Katie's world, the overall shape of the world becomes suitably warped and surreal. The colourist Nathan Fairbairn's subdued palette fits the project particularly well, giving the work something of an autumn hue that works well in conjunction of the colour of Katie's hair, emphasizing her close ties to the events taking place and the imminent fall that is gradually progressing as she eats more and more mushrooms.

If Scott Pilgrim was O'Malley's love letter to Japanese action manga and video game culture, Seconds is his successful attempt at creating an atmospheric tale grounded in reality but with elements of a fairy story; he even provides a narrator who Katie can hear and often breaks the fourth wall to engage with. The art is beautiful and on point, the characters are well developed, and no movement of the story is wasted in establishing its message. It's a story about the danger of dwelling in the past, and learning to accept the things you can not change. Katie reminds us that in this hectic world in which we live, the best thing you can do is stay firmly grounded in the present. An excellent read!

You can follow Bryan Lee O'Malley on Tumblr and Twitter.

Tuesday, 22 July 2014

Review of Cards Against Humanity

Thank you to my blogger pal Mike of The Blog of Thog for this guest post on Cards Against Humanity. I'll be off the blogosphere for a while, catch you all in a few weeks!

Cards Against Humanity
Cards Against Humanity is a horrible game. Anyone in their right mind should not play this game, not for a moment.

If you're not in your right mind, however, read on. It's awesome.

Cards Against Humanity is a card game for three or more players, with a really simple premise. You have two types of cards - black question cards, and white answer cards. Each person takes a turn to be the "Card Czar" and draws a black card. They ask the question on the card, for example "What's the new fad diet?" and the other players have to put forward one of their white cards as an answer to the question. And when everyone has put forward a white card, the Card Czar reads them out, and gives the funniest one the black card. Everyone who put forward a white card draws a new white card (people always have ten white cards) and the next person becomes the Card Czar.

But the game really depends on you and your friends having a, shall we say, questionable sense of humour. If we take the example question, "What's the new fad diet?", some of the questions that come back could include:

"Authentic mexican cuisine"
"Oompa-Loompas"
"Italians"

And I've kept extremely polite in the possible answers above, some of them really do go into being potentially offensive - but that all depends on the people playing it.

Cards Against Humanity is a beautifully simple game. I love came games and board games, but the complexity of them often frustrates me, even supposedly simple games can have so many stages or rules, or exceptions to rules, that it can take some work understanding how to play, and you really can just jump into Cards Against Humanity and within a couple of minutes you're suggesting that your best friend drinks to forget Sean Connery.

If you are of a legal drinking age, then it is fair to say that a drop or two of alcohol won't hurt the game, in fact it'll probably improve it somewhat, but I have played it sober and it is still brilliant fun.

Find out more about the game at www.cardsagainsthumanity.com - you can buy a set (there are different sets available for US, Canadian, and UK players) or even print it out for free. There are stacks of fan translations into other languages too, even Pirate!

So try Cards Against Humanity.

If you and your friends aren't easily offended, that is!

Mike, when not drinking to forget Sean Connery, blogs over at thoggy.blogspot.com and produces mediocre quality videos at youtube.com/ravenswingthog.